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Football Route Tree

Routes 0 through 9, explained with a diagram

The route tree is the shared language of the passing game. One number tells a receiver his stem, his depth and which way he breaks. Here's the standard tree, what each route does, and which coverages each one attacks.

The Football Route Tree

Every route starts with the same stem straight up the field. The number tells the receiver where to break. In the most common system, odd numbers break outside toward the sideline, even numbers break inside toward the middle, 9 is a straight go and 0 is a hitch.

Football route tree, routes 0 through 9 Route tree for a receiver on the left side of the formation. Odd routes break outside toward the sideline, even routes break inside, 9 is a go route and 0 is a hitch. 5 YDS 10 YDS 15 YDS 20 YDS 25 YDS LINE OF SCRIMMAGE ← OUTSIDE (SIDELINE) INSIDE (MIDDLE) → 0 1 2 3 4 5 6 7 8 9 RECEIVER
Odd: breaks outsideEven: breaks inside0 and 9: hitch and go
Drawn for a receiver on the left side of the formation. Flip it for a receiver on the right. Depths are typical, not fixed.

The Routes Route By Route

Depths are common teaching ranges. NFL routes usually run deeper than high school routes, and coaches adjust depth to the quarterback's drop and the receiver's speed.

RouteBreakTypical depthBest against
0HitchStop, turn back to QB5–6 ydsSoft, off coverage
1FlatOutside to sideline0–3 ydsZone that vacates the flat
2Slant45° inside after 1–3 steps3–6 ydsOff man, inside windows
3ComebackBack toward sideline12–15 yds, back to ~12Corners bailing deep
4CurlTurn inside, back to QB10–15 ydsZone, sitting in a window
5Out90° to sideline10–15 yds (quick out ~5)Off coverage, inside leverage
6Dig / In90° inside12–15 ydsZone behind the linebackers
7Corner45° to back pylon10–12 yd stemCover 2, inside leverage
8Post45° to goalposts10–12 yd stemOpen middle (Cover 2, Cover 4)
9Go / FlyStraight verticalFull fieldPress man, a slower defender

Route numbering varies by team and system. Some playbooks swap the numbers for the comeback and curl, or use 0 for a go. Check your own system's tree. References: Eyes Up Football, Route Tree Guide; Bleacher Report, NFL 101: The Route Tree.

Routes Become Concepts

Single routes rarely work alone. Offenses pair them to put one defender in conflict. That's a concept.

Which concept works depends on the coverage. See the football coverage diagrams for what each coverage leaves open.

Show The Route Tree On Real Film

Players learn routes faster when they see the diagram and the real rep side by side. Here's how coaches use ProPlayVision to do it.

  1. Diagram it first

    Build the formation on a blank field with Formation Creator and draw the tree.

  2. Find it on film

    Pull clips of each route from your games or practice.

  3. Draw on the field

    Trace the route on the clip. The 3D perspective engine keeps depth and angle accurate on the turf.

  4. Show the break point

    Freeze at the break and mark the depth with the first-down style line so players see the exact yard.

Route Tree Questions

What is a route tree in football?

A route tree is a numbered set of basic pass routes that all start from the same stem. The number tells the receiver which way to break and roughly how deep.

Why do odd routes go outside and even routes go inside?

It's a convention that makes play calls easy to remember. Many systems use it, but not all, so always check your own playbook.

What is the 9 route?

In most systems the 9 is a go or fly route: a straight vertical sprint down the field.

Do the Madden route numbers match?

Madden uses route names rather than a numbered tree, but the routes themselves are the same: hitch, slant, curl, out, dig, corner, post and go. See the Madden telestrator for drawing them on gameplay.

Draw The Tree On Real Film.

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