Routes 0 through 9, explained with a diagram
The route tree is the shared language of the passing game. One number tells a receiver his stem, his depth and which way he breaks. Here's the standard tree, what each route does, and which coverages each one attacks.
Every route starts with the same stem straight up the field. The number tells the receiver where to break. In the most common system, odd numbers break outside toward the sideline, even numbers break inside toward the middle, 9 is a straight go and 0 is a hitch.
Depths are common teaching ranges. NFL routes usually run deeper than high school routes, and coaches adjust depth to the quarterback's drop and the receiver's speed.
| Route | Break | Typical depth | Best against | |
|---|---|---|---|---|
| 0 | Hitch | Stop, turn back to QB | 5–6 yds | Soft, off coverage |
| 1 | Flat | Outside to sideline | 0–3 yds | Zone that vacates the flat |
| 2 | Slant | 45° inside after 1–3 steps | 3–6 yds | Off man, inside windows |
| 3 | Comeback | Back toward sideline | 12–15 yds, back to ~12 | Corners bailing deep |
| 4 | Curl | Turn inside, back to QB | 10–15 yds | Zone, sitting in a window |
| 5 | Out | 90° to sideline | 10–15 yds (quick out ~5) | Off coverage, inside leverage |
| 6 | Dig / In | 90° inside | 12–15 yds | Zone behind the linebackers |
| 7 | Corner | 45° to back pylon | 10–12 yd stem | Cover 2, inside leverage |
| 8 | Post | 45° to goalposts | 10–12 yd stem | Open middle (Cover 2, Cover 4) |
| 9 | Go / Fly | Straight vertical | Full field | Press man, a slower defender |
Route numbering varies by team and system. Some playbooks swap the numbers for the comeback and curl, or use 0 for a go. Check your own system's tree. References: Eyes Up Football, Route Tree Guide; Bleacher Report, NFL 101: The Route Tree.
Single routes rarely work alone. Offenses pair them to put one defender in conflict. That's a concept.
Which concept works depends on the coverage. See the football coverage diagrams for what each coverage leaves open.
Players learn routes faster when they see the diagram and the real rep side by side. Here's how coaches use ProPlayVision to do it.
Build the formation on a blank field with Formation Creator and draw the tree.
Pull clips of each route from your games or practice.
Trace the route on the clip. The 3D perspective engine keeps depth and angle accurate on the turf.
Freeze at the break and mark the depth with the first-down style line so players see the exact yard.
A route tree is a numbered set of basic pass routes that all start from the same stem. The number tells the receiver which way to break and roughly how deep.
It's a convention that makes play calls easy to remember. Many systems use it, but not all, so always check your own playbook.
In most systems the 9 is a go or fly route: a straight vertical sprint down the field.
Madden uses route names rather than a numbered tree, but the routes themselves are the same: hitch, slant, curl, out, dig, corner, post and go. See the Madden telestrator for drawing them on gameplay.
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